TOP 5 BEST ANDROID GAMES
Hi guys welcome back here! today I’m gonna tell you about TOP 5 BEST ANDROID GAMES. That you can play them and take a best experience with these games. So these games are too good which I’m recommending you…….
As you know that PUBG MOBILE is now game of the year of 2018. A lot of players play this game. In this game, there is an island and you jump there from the plane. There are 100 people in this island they go in the houses and found weapons, bags, helmet, bullet proof jackets and grenades. You just have to survive until all players dead you have to be a number 1 to get Chicken Dinner. Chicken Dinner means that you won the game. There is a storm which is coming behind you if you get in storm your health will get low and you will dead. There are 3 maps which named Erangel, Miramar and Sanhok. And there are 3 modes in which you can play Solo, Duo and squads if you wanna play with your friend or your brothers or cousins just hit squad and play with them and enjoy….
ASPHALT 8: Airborne
Asphalt 8: Airborne is a 2013 racing video game, developed by Gameloft Barcelona and published by Gameloft as part of the Asphalt series. It was released on August 22, 2013 for iOS and Android, November 13 for Windows 8.1 and Windows Phone 8, January 15, 2014 for BlackBerry 10. and April 5, 2015 for Tizen. The game’s successor Asphalt 9: Legends was announced on 26th February 2018.
Gameplay is similar to that of Asphalt 7: Heat, with the player given four control options: “Tilt to steer” (auto-acceleration with movement controlled by young tan the device), “Tilt and icons” (manual acceleration via an on-screen icon, with movement controlled by tilting the device), “On-screen controls” (auto-acceleration with movement controlled by an on-screen virtual steering-wheel), “Tap to steer” (auto-acceleration with movement controlled by tapping the side of the screen). The Windows 8.1 and Windows 10 versions feature different control schemes, including the traditional WASD keyboard scheme.
The five star rating system for each race, the use of primary and secondary objectives introduced in Asphalt 6: Adrenaline and also used in Asphalt 7 have all been retained in Asphalt 8. Three stars are awarded for finishing in first place, two for second, and one for third. Achieving secondary objectives, such as performing a given number of stunts or knocking down opponents, awards the player with two additional stars. Obtaining stars in an event is cumulative – players who finished first in an event without completing the secondary objectives may replay the race and obtain a five-star rating even if the primary objectives are not met. The core gameplay is slightly different, however. As the subtitle implies, the focus of Airborne is on jumping, with tracks featuring a lot more ramps than in previous games. In addition to performing standard jumps, the player can also perform flat spins (by drifting onto a ramp) and barrel rolls (by driving off of a curved ramp). All jumps earn nitro boost; the longer the airtime, the more boost earned. Destroying obstacles such as barriers and lamp posts, hitting traffic cars, or almost hitting traffic cars (near misses) also earns nitros. Another new feature, which substitutes the “Adrenaline mode” in Asphalt 6 and 7, is the ability to perform a “Perfect Nitro”. When the player hits boost, a small red zone appears in the boost bar. If the player hits boost again when the boost meter is in the red zone, the car will accelerate even faster, with the boost lasting until the player runs out of boost, brakes, crashes or hits a ramp.
Alto’s Adventure is a 2015 endless runner snowboarding video game by Snowman. The player-character automatically moves to the right of the screen through procedurally generated landscapes. The player taps the screen to jump and perform tricks (backflips), and works towards goals, competitive high scores, and upgrades. Snowman, a Toronto-based, three-person indie development team, previously worked on productivity apps before Alto’s Adventure. The game was made to emulate the ethereal atmosphere of snowboarding, and was inspired by Journey (2012), Monument Valley (2014), Tony Hawk’s Pro Skater 2 (2000), and Windosill (2009).
The game was released on February 19, 2015, initially for iOS devices. In September that year, Snowman announced that Alto’s Adventure would launch on Android and Kindle Fire. The game was released for Android on February 11, 2016. On July 8, 2016, the game was released for the Windows platform.
According to review score aggregator Metacritic, the game received universal acclaim from critics. Reviewers praised its art style and sense of atmosphere but criticized its gameplay as unoriginal. Pocket Gamer awarded the game their Gold Award.
Alto’s Adventure is a side-scrolling endless runner snowboarding game. The player character moves automatically through procedurally generated landscapes towards the right side of the screen and the player can only control when to jump. The player taps the screen once to jump and holds the screen while the player character is midair to perform tricks. While the character moves across the landscape, the player can complete some of the game’s 180 goals, though they are given only three at a time. Goals include such things as traveling a set distance, rescuing runaway llamas, crossing dangerous gaps, grinding across rooftops of villages, and outsmarting the mountain elders. The player receives awards from completing goals, and can also collect coins that can be used to purchase upgrades.
Pokémon Go is an augmented reality (AR) mobile game developed and published by Niantic for iOS and Android devices. A part of the Pokémon franchise, it was first released in certain countries in July 2016, and in other regions over the next few months. The game is the result of a collaboration between Niantic and Nintendo by way of The Pokémon Company. It uses the mobile device GPS to locate, capture, battle, and train virtual creatures, called Pokémon, which appear as if they are in the player’s real-world location. The game is free to play; it uses a freemium business model and supports in-app purchases for additional in-game items. The game launched with around 150 species of Pokémon, which had increased to over 420 by late 2018.
Encountering a Treecko while in the augmented reality mode; the Poké Ball must be “thrown” to capture it by tapping on the ball and flicking it up towards the Pokémon.
After establishing a game account, players create and customize their own avatars. Once created, an avatar is displayed on a map based on the player’s geographical location. Features on the map include ‘PokéStops’ and ‘Pokémon Gyms’. These PokéStops can be equipped with items called ‘Lure Modules’, which attract additional wild, and occasionally rare, Pokémon. Gyms serve as battle locations for team-based king of the hill matches. PokéStops and Gyms are typically located at places of interest. These locations are re-purposed portals from Ingress, Niantic’s previous augmented reality (AR) game. This has led to PokéStops and Pokémon Gyms being placed at dangerous or inconvenient locations, such as a now-deleted Gym at the Korean Demilitarized Zone.
As players move within their real world surroundings, their avatars move within the game’s map. Different Pokémon species reside in different areas of the world; for example, Water-type Pokémon are generally found near water. When a player encounters a Pokémon, it may be viewed either in AR mode or with a live rendered, generic background. AR mode uses the camera and gyroscope on the player’s mobile device to display an image of a Pokémon as though it were in the real world. Players can take screenshots of the Pokémon they encounter either with or without the AR mode activated.
Unlike other installments in the Pokémon series, players in Pokémon Go do not battle wild Pokémon to catch them. During an encounter with a wild Pokémon, a player may throw a Poké Ball at it by flicking it from the bottom of the screen up toward the Pokémon. If the Pokémon is successfully caught, it will come under the ownership of the player. Factors in the success rate of catching a Pokémon include the Pokémon’s catch rate, the timing and the type of Poké Ball used. After catching a wild Pokémon, the player is awarded two types of in-game currencies: Candies and Stardust. The Candies awarded by a successful catch depend on what evolutionary chain a Pokémon belongs to. A player can use Stardust and Candies to raise a Pokémon’s “Combat Power” (CP). However, only Candies are needed to evolve a Pokémon. Each Pokémon evolution tree has its own type of Candy, which can only be used to evolve or level up. The player can also transfer the Pokémon back to the Pokémon Professor to earn one more Candy and create room for more Pokémon. The ultimate goal of the game is to complete the entries in the Pokédex, a comprehensive Pokémon logbook, by catching and evolving them to collect every one in it.
Minecraft is a 2011 sandbox video game created by Swedish game developer Markus Persson and later developed by Mojang. The game allows players to build with a variety of different blocks in a 3D procedurally generated world, requiring creativity from players. Other activities in the game include exploration, resource gathering, crafting, and combat.
Multiple gameplay modes are available, including survival mode in which the player must acquire resources to build the world and maintain health, creative mode where players have unlimited resources to build with and the ability to fly, adventure mode where players can play custom maps created by other players with certain restrictions, spectator mode where players can freely move throughout a world without being allowed to destroy or build anything and be affected by gravity and collisions, and hardcore mode which is similar to survival mode but player is given only one chance and the game difficulty is locked on hard. If the player dies on hardcore, the world is deleted. The PC version (Java Edition) of the game allows players to create mods with new gameplay mechanics, items, and assets.
Minecraft is a 3D sandbox game that has no specific goals to accomplish, allowing players a large amount of freedom in choosing how to play the game. However, there is an achievement system. Gameplay is in the first-person perspective by default, but players have the option for third-person perspective. The game world is composed of rough 3D objects—mainly cubes and fluids, and commonly called “blocks”—representing various materials, such as dirt, stone, ores, tree trunks, water, and lava. The core gameplay revolves around picking up and placing these objects. These blocks are arranged in a 3D grid, while players can move freely around the world. Players can “mine” blocks and then place them elsewhere, enabling them to build things.
The game world is virtually infinite and procedurally generated as players explore it, using a map seed that is obtained from the system clock at the time of world creation (or manually specified by the player). There are limits on vertical movement, but Minecraft allows an infinitely large game world to be generated on the horizontal plane. Due to technical problems when extremely distant locations are reached, however, there is a barrier preventing players from traversing to locations beyond 30,000,000 blocks. The game achieves this by splitting the world data into smaller sections called “chunks” that are only created or loaded when players are nearby. The world is divided into biomes ranging from deserts to jungles to snowfields; the terrain includes plains, mountains, forests, caves, and various lava/water bodies. The in-game time system follows a day and night cycle, and one full cycle lasts 20 real-time minutes.